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@ -174,6 +174,10 @@ int ug_ctx_set_displayinfo(ug_ctx_t *ctx, float scale, float ppi) |
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if (scale <= 0 || ppi < 20.0) |
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return -1; |
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ctx->last_ppi = ctx->ppi; |
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ctx->last_ppm = ctx->ppd; |
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ctx->last_ppd = ctx->ppm; |
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ctx->ppm = PPI_PPM(scale, ppi); |
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ctx->ppd = PPI_PPM(scale, ppi); |
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ctx->ppi = ppi; |
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@ -253,26 +257,36 @@ static ug_container_t *get_container(ug_ctx_t *ctx, ug_id_t id) |
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// also handle resizing, moving, ect. if allowed by the container
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static void update_container(ug_ctx_t *ctx, ug_container_t *cnt) |
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{ |
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// use millimeters as common screen-relative units
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if (cnt->unit == UG_UNIT_PT) { |
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cnt->rect.fx *= ctx->ppd; |
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cnt->rect.fy *= ctx->ppd; |
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cnt->rect.fw *= ctx->ppd; |
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cnt->rect.fh *= ctx->ppd; |
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} |
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// recalculate position
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// if the container is new it has never been converted to pixels
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if (cnt->unit != UG_UNIT_PX) { |
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cnt->rect_abs.x = roundf(cnt->rect.fx * ctx->ppm); |
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cnt->rect_abs.y = roundf(cnt->rect.fy * ctx->ppm); |
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cnt->rect_abs.w = roundf(cnt->rect.fw * ctx->ppm); |
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cnt->rect_abs.h = roundf(cnt->rect.fh * ctx->ppm); |
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} |
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float scale = 1.0; |
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switch (ctx->unit) { |
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case UG_UNIT_MM: scale = ctx->ppm; break; |
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case UG_UNIT_PT: scale = ctx->ppd; break; |
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default: break; |
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} |
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cnt->rect.x = roundf(cnt->rect.fx * scale); |
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cnt->rect.y = roundf(cnt->rect.fy * scale); |
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cnt->rect.w = roundf(cnt->rect.fw * scale); |
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cnt->rect.h = roundf(cnt->rect.fh * scale); |
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cnt->unit = UG_UNIT_PX; |
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} else if (ctx->ppi != ctx->last_ppi) { |
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// if the scale has been updated than we need to scale the container
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// as well
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float scale = ctx->ppi / ctx->last_ppi; |
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cnt->rect.x = roundf(cnt->rect.x * scale); |
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cnt->rect.y = roundf(cnt->rect.y * scale); |
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cnt->rect.w = roundf(cnt->rect.w * scale); |
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cnt->rect.h = roundf(cnt->rect.h * scale); |
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} |
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cnt->rca = cnt->rect; |
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/*
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* Container style: |
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*
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* rect_abs(0,0) |
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* rca |
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* v
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* +-----------------------------------------------+ |
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* | Titlebar | |
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@ -299,111 +313,83 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt) |
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*/ |
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const ug_style_t *s = ctx->style_px; |
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int bl = s->cnt.border.l.size; |
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int br = s->cnt.border.r.size; |
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int bt = s->cnt.border.t.size; |
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int bb = s->cnt.border.b.size; |
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int hh = s->cnt.titlebar.height.size; |
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int cw = ctx->size.w; |
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int ch = ctx->size.h; |
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// 0 -> take all the space, <0 -> take absolute
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if (cnt->rect_abs.w < 0) cnt->rect_abs.w = -cnt->rect_abs.w; |
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if (cnt->rect_abs.h < 0) cnt->rect_abs.h = -cnt->rect_abs.h; |
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if (cnt->rect.w < 0) cnt->rca.w = -cnt->rect.w; |
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if (cnt->rect.h < 0) cnt->rca.h = -cnt->rect.h; |
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if (cnt->rect_abs.w == 0) { |
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cnt->rect_abs.w = ctx->size.w -
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s->cnt.border.l.size - |
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s->cnt.border.r.size ; |
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} else { |
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cnt->rect_abs.w += s->cnt.border.r.size + s->cnt.border.l.size; |
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}
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if (cnt->rect_abs.h == 0) {
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cnt->rect_abs.h = ctx->size.h - |
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s->cnt.border.t.size - |
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s->cnt.border.b.size ; |
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} else { |
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cnt->rect_abs.h += s->cnt.border.t.size + s->cnt.border.b.size; |
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} |
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if (cnt->flags & UG_CNT_MOVABLE)
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cnt->rect_abs.h += s->cnt.titlebar.height.size; |
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// handle relative position
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// and move to fit borders
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if (cnt->rect.w == 0) cnt->rca.w = cw - br - bl; |
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else cnt->rca.w += bl + br; |
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if (cnt->rect.h == 0) cnt->rca.h = ch - bt - bb; |
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else if (cnt->flags & UG_CNT_MOVABLE) cnt->rca.h += hh + 2*bt + bb; |
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else cnt->rca.h += bt + bb; |
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// the window may have been resized so cap the position to the window size
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if (cnt->rect_abs.x > ctx->size.w) |
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cnt->rect_abs.x = ctx->size.x - cnt->rect_abs.w; |
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if (cnt->rect_abs.y > ctx->size.h) |
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cnt->rect_abs.y = ctx->size.y - cnt->rect_abs.h; |
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// FIXME: is MAX(cw - bl, 0) better?
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if (cnt->rect.x > cw) cnt->rca.x = cw; |
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if (cnt->rect.y > ch) cnt->rca.y = ch; |
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// <0 -> relative to the right margin
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if (cnt->rect_abs.x < 0)
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cnt->rect_abs.x = ctx->size.x - cnt->rect_abs.w + cnt->rect_abs.x; |
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if (cnt->rect_abs.y < 0)
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cnt->rect_abs.y = ctx->size.y - cnt->rect_abs.h + cnt->rect_abs.y; |
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if (cnt->rect.x < 0) cnt->rca.x = cw - cnt->rca.w + cnt->rca.x; |
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if (cnt->rect.y < 0) cnt->rca.y = ch - cnt->rca.h + cnt->rca.y; |
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// if we had focus the frame before, then do shit
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// FIXME: if this is a brand new container then do we need to handle user
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// inputs, since all inputs lag one frame, then it would make no sense
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if (ctx->hover.cnt_last != cnt->id) |
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goto cnt_draw; |
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// mouse pressed handle resize, for simplicity containers can only
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// be resized from the bottom and right border
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// TODO: bring selected container to the top of the stack
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if (!(ctx->mouse.down_mask & UG_BTN_LEFT) || |
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!(cnt->flags & (UG_CNT_RESIZABLE | UG_CNT_MOVABLE))) |
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goto cnt_draw; |
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ug_vec2_t mpos = ctx->mouse.pos; |
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int minx, maxx, miny, maxy; |
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int delta_x = 0, delta_y = 0, delta_w = 0, delta_h = 0; |
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// handle movable windows
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if (cnt->flags & UG_CNT_MOVABLE) { |
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minx = cnt->rect_abs.x; |
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maxx = cnt->rect_abs.x + cnt->rect_abs.w - s->cnt.border.l.size; |
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miny = cnt->rect_abs.y; |
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maxy = cnt->rect_abs.y + s->cnt.titlebar.height.size; |
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if (BETWEEN(mpos.x, minx, maxx) && |
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BETWEEN(mpos.y, miny, maxy)) { |
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cnt->rect_abs.x += ctx->mouse.delta.x; |
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cnt->rect_abs.y += ctx->mouse.delta.y; |
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delta_x = ctx->mouse.delta.x; |
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delta_y = ctx->mouse.delta.y; |
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minx = cnt->rca.x; |
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maxx = cnt->rca.x + cnt->rca.w - br; |
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miny = cnt->rca.y; |
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maxy = cnt->rca.y + bt + hh; |
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) { |
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cnt->rect.x += ctx->mouse.delta.x; |
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cnt->rect.y += ctx->mouse.delta.y; |
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cnt->rca.x += ctx->mouse.delta.x; |
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cnt->rca.y += ctx->mouse.delta.y; |
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} |
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} |
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if (cnt->flags & UG_CNT_RESIZABLE) { |
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// right border resize
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minx = cnt->rect_abs.x + cnt->rect_abs.w - s->cnt.border.r.size; |
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maxx = cnt->rect_abs.x + cnt->rect_abs.w; |
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miny = cnt->rect_abs.y; |
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maxy = cnt->rect_abs.y + cnt->rect_abs.h; |
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minx = cnt->rca.x + cnt->rca.w - br; |
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maxx = cnt->rca.x + cnt->rca.w; |
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miny = cnt->rca.y; |
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maxy = cnt->rca.y + cnt->rca.h; |
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) { |
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cnt->rect_abs.w += ctx->mouse.delta.x; |
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CAP(cnt->rect_abs.w, 0); |
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delta_w = ctx->mouse.delta.x; |
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cnt->rect.w += ctx->mouse.delta.x; |
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cnt->rca.w += ctx->mouse.delta.x; |
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} |
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// bottom border resize
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minx = cnt->rect_abs.x; |
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maxx = cnt->rect_abs.x + cnt->rect_abs.w; |
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miny = cnt->rect_abs.y + cnt->rect_abs.h - s->cnt.border.b.size; |
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maxy = cnt->rect_abs.y + cnt->rect_abs.h; |
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minx = cnt->rca.x; |
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maxx = cnt->rca.x + cnt->rca.w; |
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miny = cnt->rca.y + cnt->rca.h - bb; |
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maxy = cnt->rca.y + cnt->rca.h; |
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if (BETWEEN(mpos.x, minx, maxx) && BETWEEN(mpos.y, miny, maxy)) { |
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cnt->rect_abs.h += ctx->mouse.delta.y; |
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CAP(cnt->rect_abs.h, s->text.size.size); |
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delta_h = ctx->mouse.delta.y; |
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} |
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} |
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if (delta_x || delta_y || delta_w || delta_h) { |
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if (cnt->unit == UG_UNIT_PX) { |
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cnt->rect = cnt->rect_abs; |
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} else { |
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if (cnt->rect.fx < 0) |
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cnt->rect.fx = cnt->rect_abs.x / ctx->ppm; |
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if (cnt->rect.fy < 0) |
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cnt->rect.fy = cnt->rect_abs.y / ctx->ppm; |
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cnt->rect.fx += delta_x / ctx->ppm; |
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cnt->rect.fy += delta_y / ctx->ppm; |
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cnt->rect.fw += delta_w / ctx->ppm; |
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cnt->rect.fh += delta_h / ctx->ppm; |
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cnt->rect.h += ctx->mouse.delta.y; |
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cnt->rca.h += ctx->mouse.delta.y; |
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} |
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} |
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@ -414,30 +400,34 @@ static void update_container(ug_ctx_t *ctx, ug_container_t *cnt) |
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// a scroll bar? Maybe add that information inside the
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// container structure
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cnt_draw: |
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// push the appropriate rectangles to the drawing stack
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ug_rect_t draw_rect; |
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cnt_draw: |
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// push outline
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push_rect_command(ctx, &cnt->rect_abs, s->cnt.border.color); |
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// push titlebar
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ug_rect_t titlebar = { |
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.x = (cnt->rect_abs.x + s->cnt.border.l.size), |
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.y = (cnt->rect_abs.y + s->cnt.border.t.size), |
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.w = (cnt->rect_abs.w - s->cnt.border.r.size - s->cnt.border.l.size), |
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.h = s->cnt.titlebar.height.size, |
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}; |
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push_rect_command(ctx, &titlebar, s->cnt.titlebar.bg_color); |
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draw_rect = cnt->rca; |
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push_rect_command(ctx, &draw_rect, s->cnt.border.color); |
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// titlebar
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if (cnt->flags & UG_CNT_MOVABLE) { |
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draw_rect.x += bl; |
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draw_rect.y += bt; |
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draw_rect.w -= bl + br; |
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draw_rect.h = hh; |
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push_rect_command(ctx, &draw_rect, s->cnt.titlebar.bg_color); |
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} |
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// push main body
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ug_rect_t body = { |
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.x = (cnt->rect_abs.x + s->cnt.border.l.size), |
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.y = (cnt->rect_abs.y + s->cnt.border.t.size), |
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.w = (cnt->rect_abs.w - s->cnt.border.l.size - s->cnt.border.r.size), |
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.h = (cnt->rect_abs.h - s->cnt.border.t.size - s->cnt.border.b.size), |
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}; |
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draw_rect = cnt->rca; |
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draw_rect.x += bl; |
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draw_rect.y += bt; |
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draw_rect.w -= bl + br; |
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draw_rect.h -= bt + bb; |
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if (cnt->flags & UG_CNT_MOVABLE) { |
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body.y += s->cnt.titlebar.height.size + s->cnt.border.t.size; |
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body.h -= s->cnt.titlebar.height.size + s->cnt.border.t.size; |
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draw_rect.y += bt + hh; |
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draw_rect.h -= bt + hh; |
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} |
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push_rect_command(ctx, &body, s->cnt.bg_color); |
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push_rect_command(ctx, &draw_rect, s->cnt.bg_color); |
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// TODO: push other rects
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} |
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@ -533,7 +523,7 @@ int ug_frame_begin(ug_ctx_t *ctx) |
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ug_vec2_t v = ctx->mouse.pos; |
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// printf("mouse: x=%d, y=%d\n", ctx->mouse.pos.x, ctx->mouse.pos.x);
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for (int i = 0; i < ctx->cnt_stack.idx; i++) { |
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ug_rect_t r = ctx->cnt_stack.items[i].rect_abs; |
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ug_rect_t r = ctx->cnt_stack.items[i].rca; |
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if (INTERSECTS(v, r)) { |
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ctx->hover.cnt = ctx->cnt_stack.items[i].id; |
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// printf("intersects! %.8x\n", ctx->hover.cnt);
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@ -561,6 +551,12 @@ int ug_frame_end(ug_ctx_t *ctx) |
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ctx->hover.cnt = 0; |
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ctx->hover.elem = 0; |
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ctx->last_ppi = ctx->ppi; |
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ctx->last_ppm = ctx->ppm; |
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ctx->last_ppd = ctx->ppd; |
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ctx->frame++; |
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return 0; |
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} |
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