idk look at the changes
This commit is contained in:
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27
TODO
27
TODO
@ -7,18 +7,31 @@
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[ ] Write a README.md
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[ ] Write a README.md
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[ ] Use an arena allocator for cache
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[ ] Use an arena allocator for cache
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[ ] Do not redraw if there was no update (no layout and no draw)
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[ ] Do not redraw if there was no update (no layout and no draw)
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[ ] Do command buffer damage tracking based on a context grid (see rxi writeup)
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[x] Better handling of the active and focused widgets, try
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[x] Better handling of the active and focused widgets, try
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to maintain focus until mouse release (fix scroll bars)
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to maintain focus until mouse release (fix scroll bars)
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[x] Clip element bounds to parent div, specifically text
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[x] Clip element bounds to parent div, specifically text
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[ ] Keyboard input
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[ ] Mouse scroll wheel
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[ ] Touch input
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[ ] Resizeable divs
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[ ] Resizeable divs
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[ ] Implement a z index
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[ ] Implement a z index and sort command buffer based on that
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[ ] Text reflow
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[ ] Standardize element handling, for example all buttons do almost the same thing, so write a lot of boiler plate and reuse it
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[ ] Standardize element handling, for example all buttons do almost the same thing, so write a lot of boiler plate and reuse it
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[ ] The id combination in gen_id() uses an intger division, which is costly, use another combination function that is non-linear and doesn't use division
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[x] The id combination in gen_id() uses an intger division, which is costly, use another combination function that is non-linear and doesn't use division
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[ ] Animations, somehow
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[ ] Animations, somehow
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[ ] Maybe cache codepoint converted strings
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[x] Fix scroll wheel when div is scrolled
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## Layout
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[ ] Text reflow
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[ ] Flexbox
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[ ] Center elements to the row/column
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## Input
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[x] Keyboard input
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[x] Mouse scroll wheel
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[ ] Touch input
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[x] Do not set input event to true if the movement was zero (like no mouse movement)
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[ ] Use input event flags, for example to consume the input event
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## Commands
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## Commands
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@ -49,3 +62,5 @@ _ border radius
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[x] Button with label
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[x] Button with label
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[ ] Text Input box
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[ ] Text Input box
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[ ] Icon Buttons
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[ ] Icon Buttons
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[ ] Switch
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15
src/cache.c3
15
src/cache.c3
@ -62,8 +62,9 @@ fn Value*! Cache.search(&cache, Key id)
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// get_entry() faults on miss
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// get_entry() faults on miss
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IdTableEntry* entry = cache.table.get_entry(id)!;
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IdTableEntry* entry = cache.table.get_entry(id)!;
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/* MISS */
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/* MISS, wrong key */
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if (entry.key != id) {
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if (entry.key != id) {
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cache.table.remove(id)!;
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return SearchResult.MISSING?;
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return SearchResult.MISSING?;
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}
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}
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@ -79,6 +80,18 @@ fn Value*! Cache.search(&cache, Key id)
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return &(cache.pool[entry.value]);
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return &(cache.pool[entry.value]);
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}
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}
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fn void Cache.remove(&cache, Key id)
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{
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IdTableEntry*! entry = cache.table.get_entry(id);
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if (catch entry) {
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return;
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}
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// found, remove it
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cache.present[entry.value] = false;
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(void)cache.table.remove(id);
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}
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/* Look for a free spot in the present bitmap and return its index */
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/* Look for a free spot in the present bitmap and return its index */
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/* If there is no free space left then just return the first position */
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/* If there is no free space left then just return the first position */
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fn usz Cache.get_free_spot(&cache) @private
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fn usz Cache.get_free_spot(&cache) @private
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28
src/main.c3
28
src/main.c3
@ -106,6 +106,7 @@ fn int main(String[] args)
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while (!rl::window_should_close()) {
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while (!rl::window_should_close()) {
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clock.mark();
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clock.mark();
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/*
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KeyboardKey k;
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KeyboardKey k;
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do {
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do {
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k = rl::get_key_pressed();
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k = rl::get_key_pressed();
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@ -115,7 +116,12 @@ fn int main(String[] args)
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if (rl::is_key_released(k)) { io::print("released "); }
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if (rl::is_key_released(k)) { io::print("released "); }
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io::printfn("%s", k);
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io::printfn("%s", k);
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} while (k != 0);
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} while (k != 0);
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*/
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for (int c; (c = rl::get_char_pressed()) != 0;) {
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int[1] ts;
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ts[0] = c;
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ui.input_text_unicode(ts[..]);
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}
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/* Start Input Handling */
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/* Start Input Handling */
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if (rl::is_window_resized()) {
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if (rl::is_window_resized()) {
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@ -128,11 +134,14 @@ fn int main(String[] args)
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rl::Vector2 mpos = rl::get_mouse_position();
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rl::Vector2 mpos = rl::get_mouse_position();
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ui.input_mouse_abs((short)mpos.x, (short)mpos.y);
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ui.input_mouse_abs((short)mpos.x, (short)mpos.y);
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rl::Vector2 mwheel = rl::get_mouse_wheel_move_v();
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ui.input_mouse_wheel((short)mwheel.x, (short)mwheel.y);
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ugui::MouseButtons buttons;
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ugui::MouseButtons buttons = {
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buttons.btn_left = rl::is_mouse_button_down(rl::MOUSE_BUTTON_LEFT);
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.btn_left = rl::is_mouse_button_down(rl::MOUSE_BUTTON_LEFT),
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buttons.btn_right = rl::is_mouse_button_down(rl::MOUSE_BUTTON_RIGHT);
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.btn_right = rl::is_mouse_button_down(rl::MOUSE_BUTTON_RIGHT),
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buttons.btn_middle = rl::is_mouse_button_down(rl::MOUSE_BUTTON_MIDDLE);
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.btn_middle = rl::is_mouse_button_down(rl::MOUSE_BUTTON_MIDDLE),
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};
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ui.input_mouse_button(buttons);
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ui.input_mouse_button(buttons);
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/* End Input Handling */
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/* End Input Handling */
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@ -196,16 +205,17 @@ fn int main(String[] args)
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ui.slider_hor("hs2", ugui::Rect{0,0,100,30}, &f2)!!;
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ui.slider_hor("hs2", ugui::Rect{0,0,100,30}, &f2)!!;
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|};
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|};
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ui.div_end()!!;
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ui.div_end()!!;
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// Timings counter
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// Timings counter
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TimeStats dts = draw_times.get_stats();
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TimeStats dts = draw_times.get_stats();
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TimeStats uts = ui_times.get_stats();
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TimeStats uts = ui_times.get_stats();
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ui.layout_set_floating()!!;
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ui.layout_set_floating()!!;
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ui.div_begin("fps", ugui::Rect{0, ui.height-60, 200, 60})!!;
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ui.div_begin("fps", ugui::Rect{0, ui.height-100, 200, 100})!!;
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{|
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{|
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ui.layout_set_row()!!;
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ui.layout_set_column()!!;
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ui.text_unbounded("ui avg", string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
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ui.text_unbounded("draw times", string::tformat("ui avg: %s\ndraw avg: %s\nTOT: %s", uts.avg, dts.avg, uts.avg+dts.avg))!!;
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ui.text_unbounded("ui text input", (String)ui.input.keyboard.text[..])!!;
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|};
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|};
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ui.div_end()!!;
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ui.div_end()!!;
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@ -93,6 +93,7 @@ const uint STACK_STEP = 10;
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const uint MAX_ELEMS = 128;
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const uint MAX_ELEMS = 128;
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const uint MAX_CMDS = 256;
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const uint MAX_CMDS = 256;
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const uint ROOT_ID = 1;
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const uint ROOT_ID = 1;
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const uint TEXT_MAX = 64;
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// global style, similar to the css box model
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// global style, similar to the css box model
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struct Style { // css box model
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struct Style { // css box model
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@ -126,6 +127,13 @@ struct Ctx {
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// mouse_pressed = mouse_updated & mouse_down
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// mouse_pressed = mouse_updated & mouse_down
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MouseButtons down;
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MouseButtons down;
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MouseButtons updated;
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MouseButtons updated;
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// scroll wheel
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Point scroll;
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}
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struct keyboard {
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char[TEXT_MAX] text;
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usz text_len;
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ModKeys down;
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}
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}
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}
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}
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@ -182,18 +190,26 @@ fn Elem*! Ctx.get_parent(&ctx)
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return ctx.cache.search(parent_id);
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return ctx.cache.search(parent_id);
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}
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}
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macro @bits(#a) => $typeof(#a).sizeof*8;
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macro Id.rotate_left(id, uint $n) => (id << $n) | (id >> (@bits(id) - $n));
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const uint GOLDEN_RATIO = 0x9E3779B9;
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// generate an id combining the hashes of the parent id and the label
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// generate an id combining the hashes of the parent id and the label
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// with the Cantor pairing function
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// with the Cantor pairing function
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macro Id! Ctx.gen_id(&ctx, String label)
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macro Id! Ctx.gen_id(&ctx, String label)
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{
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{
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Id a = ctx.tree.get(ctx.active_div)!;
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Id id1 = ctx.tree.get(ctx.active_div)!;
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Id b = label.hash();
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Id id2 = label.hash();
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return (a + b) * (a + b + 1) / 2 + a;
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// Mix the two IDs non-linearly
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Id mixed = id1 ^ id2.rotate_left(13);
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mixed ^= id1.rotate_left(7);
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mixed += GOLDEN_RATIO;
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return mixed;
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}
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}
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// get or push an element from the cache, return a pointer to it
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// get or push an element from the cache, return a pointer to it
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// resets all flags except is_new which is set accordingly
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// resets all flags except is_new which is set accordingly
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macro Ctx.get_elem(&ctx, Id id)
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fn Elem*! Ctx.get_elem(&ctx, Id id)
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{
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{
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Elem empty_elem;
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Elem empty_elem;
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bool is_new;
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bool is_new;
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@ -206,6 +222,18 @@ macro Ctx.get_elem(&ctx, Id id)
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return elem;
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return elem;
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}
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}
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// find an element, does not allocate a new one in cache
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// THIS HAS TO BE A MACRO SINCE IT RETURNS A POINTER TO A TEMPORARY VALUE
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macro Elem* Ctx.find_elem(&ctx, Id id)
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{
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Elem*! elem;
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elem = ctx.cache.search(id);
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if (catch elem) {
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return &&Elem{};
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}
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return elem;
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}
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// FIXME: Since ids are now keyed with the element's parent id, this function does not work
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// FIXME: Since ids are now keyed with the element's parent id, this function does not work
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// outside of the element's div block.
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// outside of the element's div block.
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// this searches an element in the cache by label, it does not create a new element
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// this searches an element in the cache by label, it does not create a new element
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@ -305,6 +333,7 @@ fn void! Ctx.frame_end(&ctx)
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// 2. clear input fields
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// 2. clear input fields
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ctx.input.events = (InputEvents)0;
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ctx.input.events = (InputEvents)0;
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ctx.input.keyboard.text_len = 0;
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// send atlas updates
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// send atlas updates
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if (ctx.font.should_update) {
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if (ctx.font.should_update) {
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@ -99,11 +99,14 @@ fn void! Ctx.div_end(&ctx)
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Id hsid = ctx.gen_id("div_scrollbar_horizontal")!;
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Id hsid = ctx.gen_id("div_scrollbar_horizontal")!;
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Id vsid = ctx.gen_id("div_scrollbar_vertical")!;
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Id vsid = ctx.gen_id("div_scrollbar_vertical")!;
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short wdim = elem.div.scroll_y.on ? (ctx.focus_id == vsid || ctx.is_hovered(ctx.find_elem(vsid)) ? SCROLLBAR_DIM*3 : SCROLLBAR_DIM) : 0;
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short wdim = elem.div.scroll_y.on ? (ctx.focus_id == vsid || ctx.hover_id == vsid ? SCROLLBAR_DIM*3 : SCROLLBAR_DIM) : 0;
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short hdim = elem.div.scroll_x.on ? (ctx.focus_id == hsid || ctx.is_hovered(ctx.find_elem(hsid)) ? SCROLLBAR_DIM*3 : SCROLLBAR_DIM) : 0;
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short hdim = elem.div.scroll_x.on ? (ctx.focus_id == hsid || ctx.hover_id == hsid ? SCROLLBAR_DIM*3 : SCROLLBAR_DIM) : 0;
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if (elem.div.scroll_y.on) {
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if (elem.div.scroll_y.on) {
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if (ctx.input.events.mouse_scroll && ctx.hover_id == elem.id) {
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elem.div.scroll_y.value += ctx.input.mouse.scroll.y * 0.07f;
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elem.div.scroll_y.value = math::clamp(elem.div.scroll_y.value, 0.0f, 1.0f);
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}
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Rect vslider = {
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Rect vslider = {
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.x = elem.bounds.x + elem.bounds.w - wdim,
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.x = elem.bounds.x + elem.bounds.w - wdim,
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.y = elem.bounds.y,
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.y = elem.bounds.y,
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@ -117,6 +120,10 @@ fn void! Ctx.div_end(&ctx)
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}
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}
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if (elem.div.scroll_x.on) {
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if (elem.div.scroll_x.on) {
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if (ctx.input.events.mouse_scroll && ctx.hover_id == elem.id) {
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elem.div.scroll_x.value += ctx.input.mouse.scroll.x * 0.07f;
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elem.div.scroll_x.value = math::clamp(elem.div.scroll_x.value, 0.0f, 1.0f);
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}
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Rect hslider = {
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Rect hslider = {
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.x = elem.bounds.x,
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.x = elem.bounds.x,
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.y = elem.bounds.y + elem.bounds.h - hdim,
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.y = elem.bounds.y + elem.bounds.h - hdim,
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@ -76,6 +76,7 @@ fn void! Font.load(&font, String name, ZString path, uint height, float scale)
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font.sft.font = schrift::loadfile(path);
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font.sft.font = schrift::loadfile(path);
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if (font.sft.font == null) {
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if (font.sft.font == null) {
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font.table.free();
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return UgFontError.TTF_LOAD_FAILED?;
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return UgFontError.TTF_LOAD_FAILED?;
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}
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}
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@ -1,25 +1,72 @@
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module ugui;
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module ugui;
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import grapheme;
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import std::io;
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import std::io;
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import std::math;
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import std::math;
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// TODO: this could be a bitstruct
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bitstruct InputEvents : uint {
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bitstruct InputEvents : uint {
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bool resize : 0; // window size was changed
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bool resize : 0; // window size was changed
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bool change_focus : 1; // window focus changed
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bool change_focus : 1; // window focus changed
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bool mouse_move : 2; // mouse was moved
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bool mouse_move : 2; // mouse was moved
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bool mouse_btn : 3; // mouse button pressed or released
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bool mouse_btn : 3; // mouse button pressed or released
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bool mouse_scroll : 4; // mouse scroll wheel. x or y
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bool text_input : 5;
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bool mod_key : 6;
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}
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}
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bitstruct MouseButtons : uint {
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bool btn_left : 0;
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bool btn_middle : 1;
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bool btn_right : 2;
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bool btn_4 : 3;
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bool btn_5 : 4;
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}
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// FIXME: all of these names were prefixed with key_ idk if this is better,
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// if it is remove the prefix on MouseButtons as well
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// Modifier Keys, same as SDL
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bitstruct ModKeys : uint {
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bool lshift : 0;
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bool rshift : 1;
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bool lctrl : 2;
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bool rctrl : 3;
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bool lalt : 4;
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bool ralt : 5;
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bool lgui : 6;
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bool rgui : 7;
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bool num : 8;
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bool caps : 9;
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bool mode : 10;
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bool scroll : 11;
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}
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const ModKeys KMOD_CTRL = {.lctrl = true, .rctrl = true};
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const ModKeys KMOD_SHIFT = {.lshift = true, .rshift = true};
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const ModKeys KMOD_ALT = {.lalt = true, .ralt = true};
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const ModKeys KMOD_GUI = {.lgui = true, .rgui = true};
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const ModKeys KMOD_NONE = ModKeys{};
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const ModKeys KMOD_ANY = (ModKeys)(ModKeys.inner.max);
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const MouseButtons BTN_NONE = MouseButtons{};
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const MouseButtons BTN_ANY = (MouseButtons)(MouseButtons.inner.max);
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const MouseButtons BTN_LEFT = {.btn_left = true};
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||||||
|
const MouseButtons BTN_MIDDLE = {.btn_middle = true};
|
||||||
|
const MouseButtons BTN_RIGHT = {.btn_right = true};
|
||||||
|
const MouseButtons BTN_4 = {.btn_4 = true};
|
||||||
|
const MouseButtons BTN_5 = {.btn_5 = true};
|
||||||
|
|
||||||
|
const ModKeys KEY_ANY = (ModKeys)(ModKeys.inner.max);
|
||||||
|
|
||||||
// Window size was changed
|
// Window size was changed
|
||||||
fn void! Ctx.input_window_size(&ctx, short width, short height)
|
fn void! Ctx.input_window_size(&ctx, short width, short height)
|
||||||
{
|
{
|
||||||
if (width <= 0 || height <= 0) {
|
if (width <= 0 || height <= 0) {
|
||||||
return UgError.INVALID_SIZE?;
|
return UgError.INVALID_SIZE?;
|
||||||
}
|
}
|
||||||
|
ctx.input.events.resize = ctx.width != width || ctx.height != height;
|
||||||
ctx.width = width;
|
ctx.width = width;
|
||||||
ctx.height = height;
|
ctx.height = height;
|
||||||
ctx.input.events.resize = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Window gained/lost focus
|
// Window gained/lost focus
|
||||||
@ -27,44 +74,26 @@ fn void Ctx.input_changefocus(&ctx, bool has_focus)
|
|||||||
{
|
{
|
||||||
// FIXME: raylib only has an API to query the focus status so we have to
|
// FIXME: raylib only has an API to query the focus status so we have to
|
||||||
// update the input flag only if the focus changed
|
// update the input flag only if the focus changed
|
||||||
if (ctx.has_focus != has_focus) {
|
ctx.input.events.change_focus = ctx.has_focus != has_focus;
|
||||||
ctx.input.events.change_focus = true;
|
|
||||||
}
|
|
||||||
ctx.has_focus = has_focus;
|
ctx.has_focus = has_focus;
|
||||||
}
|
}
|
||||||
|
|
||||||
bitstruct MouseButtons : uint {
|
|
||||||
bool btn_left : 0;
|
|
||||||
bool btn_middle : 1;
|
|
||||||
bool btn_right : 2;
|
|
||||||
bool btn_4 : 3;
|
|
||||||
bool btn_5 : 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
macro Ctx.mouse_pressed(&ctx) => ctx.input.mouse.updated & ctx.input.mouse.down;
|
macro Ctx.mouse_pressed(&ctx) => ctx.input.mouse.updated & ctx.input.mouse.down;
|
||||||
macro Ctx.mouse_released(&ctx) => ctx.input.mouse.updated & ~ctx.input.mouse.down;
|
macro Ctx.mouse_released(&ctx) => ctx.input.mouse.updated & ~ctx.input.mouse.down;
|
||||||
macro Ctx.mouse_down(&ctx) => ctx.input.mouse.down;
|
macro Ctx.mouse_down(&ctx) => ctx.input.mouse.down;
|
||||||
|
|
||||||
const MouseButtons BTN_NONE = (MouseButtons)0u;
|
|
||||||
const MouseButtons BTN_ANY = (MouseButtons)(uint.max);
|
|
||||||
const MouseButtons BTN_LEFT = {.btn_left = true};
|
|
||||||
const MouseButtons BTN_MIDDLE = {.btn_middle = true};
|
|
||||||
const MouseButtons BTN_RIGHT = {.btn_right = true};
|
|
||||||
const MouseButtons BTN_4 = {.btn_4 = true};
|
|
||||||
const MouseButtons BTN_5 = {.btn_5 = true};
|
|
||||||
|
|
||||||
// FIXME: hthis compairson could be done with a cast using MouseButtons.inner
|
// FIXME: hthis compairson could be done with a cast using MouseButtons.inner
|
||||||
// property but I could not figure out how
|
// property but I could not figure out how
|
||||||
macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn) != BTN_NONE;
|
macro Ctx.is_mouse_pressed(&ctx, MouseButtons btn) => (ctx.mouse_pressed() & btn) != BTN_NONE;
|
||||||
macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE;
|
macro Ctx.is_mouse_released(&ctx, MouseButtons btn) => (ctx.mouse_released() & btn) != BTN_NONE;
|
||||||
macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE;
|
macro Ctx.is_mouse_down(&ctx, MouseButtons btn) => (ctx.mouse_down() & btn) != BTN_NONE;
|
||||||
|
|
||||||
// Mouse Button moved
|
// Mouse Buttons down
|
||||||
fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
|
fn void Ctx.input_mouse_button(&ctx, MouseButtons buttons)
|
||||||
{
|
{
|
||||||
ctx.input.mouse.updated = ctx.input.mouse.down ^ buttons;
|
ctx.input.mouse.updated = ctx.input.mouse.down ^ buttons;
|
||||||
ctx.input.mouse.down = buttons;
|
ctx.input.mouse.down = buttons;
|
||||||
ctx.input.events.mouse_btn = true;
|
ctx.input.events.mouse_btn = (uint)ctx.input.mouse.down != 0 || (uint)ctx.input.mouse.updated != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Mouse was moved, report absolute position
|
// Mouse was moved, report absolute position
|
||||||
@ -80,7 +109,7 @@ fn void Ctx.input_mouse_abs(&ctx, short x, short y)
|
|||||||
ctx.input.mouse.delta.x = dx;
|
ctx.input.mouse.delta.x = dx;
|
||||||
ctx.input.mouse.delta.y = dy;
|
ctx.input.mouse.delta.y = dy;
|
||||||
|
|
||||||
ctx.input.events.mouse_move = true;
|
ctx.input.events.mouse_move = dx != 0 || dy != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Mouse was moved, report relative motion
|
// Mouse was moved, report relative motion
|
||||||
@ -96,5 +125,52 @@ fn void Ctx.input_mouse_delta(&ctx, short dx, short dy)
|
|||||||
ctx.input.mouse.pos.x = math::clamp(mx, 0u16, ctx.width);
|
ctx.input.mouse.pos.x = math::clamp(mx, 0u16, ctx.width);
|
||||||
ctx.input.mouse.pos.y = math::clamp(my, 0u16, ctx.height);
|
ctx.input.mouse.pos.y = math::clamp(my, 0u16, ctx.height);
|
||||||
|
|
||||||
ctx.input.events.mouse_move = true;
|
ctx.input.events.mouse_move = dx != 0 || dy != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn void Ctx.input_mouse_wheel(&ctx, short x, short y, float scale = 1.0)
|
||||||
|
{
|
||||||
|
ctx.input.mouse.scroll.x = (short)((float)-x*scale);
|
||||||
|
ctx.input.mouse.scroll.y = (short)((float)-y*scale);
|
||||||
|
ctx.input.events.mouse_scroll = x !=0 || y != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// append utf-8 encoded text to the context text input
|
||||||
|
fn void Ctx.input_text_utf8(&ctx, char[] text)
|
||||||
|
{
|
||||||
|
if (text.len == 0) { return; }
|
||||||
|
|
||||||
|
usz remaining = ctx.input.keyboard.text.len - ctx.input.keyboard.text_len;
|
||||||
|
usz len = text.len > remaining ? remaining : text.len;
|
||||||
|
char[] s = ctx.input.keyboard.text[ctx.input.keyboard.text_len ..];
|
||||||
|
s[..len-1] = text[..len-1];
|
||||||
|
ctx.input.keyboard.text_len += len;
|
||||||
|
ctx.input.events.text_input = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn void Ctx.input_text_unicode(&ctx, int[] text)
|
||||||
|
{
|
||||||
|
if (text.len == 0) { return; }
|
||||||
|
|
||||||
|
char[32] tmp;
|
||||||
|
usz remaining = ctx.input.keyboard.text.len - ctx.input.keyboard.text_len;
|
||||||
|
char[] s = ctx.input.keyboard.text[ctx.input.keyboard.text_len ..];
|
||||||
|
|
||||||
|
usz off;
|
||||||
|
foreach (idx, cp: text) {
|
||||||
|
if (off >= remaining) { break; }
|
||||||
|
usz enc = grapheme::encode_utf8(cp, tmp[..], tmp.len);
|
||||||
|
s[off..off+enc] = tmp[..enc];
|
||||||
|
off += enc;
|
||||||
|
}
|
||||||
|
ctx.input.keyboard.text_len += off;
|
||||||
|
|
||||||
|
ctx.input.events.text_input = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mouse Buttons down
|
||||||
|
fn void Ctx.input_mod_keys(&ctx, ModKeys modkeys)
|
||||||
|
{
|
||||||
|
ctx.input.keyboard.down = modkeys;
|
||||||
|
ctx.input.events.mod_key = (uint)ctx.input.keyboard.down != 0;
|
||||||
}
|
}
|
||||||
|
@ -130,5 +130,6 @@ fn ElemEvents! Ctx.slider_ver(&ctx,
|
|||||||
return elem.events;
|
return elem.events;
|
||||||
}
|
}
|
||||||
|
|
||||||
macro short calc_slider(ushort off, ushort dim, float value) => (short)off + (short)(dim * value);
|
macro short calc_slider(short off, short dim, float value) => (short)off + (short)(dim * value);
|
||||||
macro float calc_value(ushort off, ushort mouse, ushort dim, ushort slider) => math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);
|
macro float calc_value(short off, short mouse, short dim, short slider)
|
||||||
|
=> math::clamp((float)(mouse-off-slider/2)/(float)(dim-slider), 0.0f, 1.0f);
|
||||||
|
72
test/test_error.c3
Normal file
72
test/test_error.c3
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
import std::io;
|
||||||
|
|
||||||
|
struct FaultStack {
|
||||||
|
usz elem;
|
||||||
|
anyfault[16] v;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn void FaultStack.push(&fs, anyfault f)
|
||||||
|
{
|
||||||
|
if (fs.elem < fs.v.len) {
|
||||||
|
fs.v[fs.elem++] = f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn anyfault FaultStack.pop(&fs)
|
||||||
|
{
|
||||||
|
return fs.elem > 0 ? fs.v[fs.elem-- - 1] : anyfault{};
|
||||||
|
}
|
||||||
|
|
||||||
|
FaultStack fs;
|
||||||
|
|
||||||
|
fn int! err1()
|
||||||
|
{
|
||||||
|
return IoError.OUT_OF_SPACE?;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn void! err2()
|
||||||
|
{
|
||||||
|
return IoError.EOF?;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
macro @unwrap(#f)
|
||||||
|
{
|
||||||
|
$if ($typeof(#f).typeid == void!.typeid) {
|
||||||
|
if (catch err = #f) { fs.push(err); }
|
||||||
|
return;
|
||||||
|
} $else {
|
||||||
|
$typeof(#f) x = #f;
|
||||||
|
if (catch err = x) {
|
||||||
|
fs.push(err);
|
||||||
|
return $typeof(#f!!){};
|
||||||
|
} else {return x;}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
<*
|
||||||
|
@require @typekind(#func) == OPTIONAL : `@unwrap requires an optional value`
|
||||||
|
*>
|
||||||
|
macro @unwrap(#func)
|
||||||
|
{
|
||||||
|
anyfault exc = @catch(#func);
|
||||||
|
if (exc != anyfault{}) {
|
||||||
|
fs.push(exc);
|
||||||
|
$if $typeof(#func!!).typeid != void.typeid:
|
||||||
|
return $typeof(#func!!){};
|
||||||
|
$else
|
||||||
|
return;
|
||||||
|
$endif
|
||||||
|
} else {
|
||||||
|
return #func!!;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn void main()
|
||||||
|
{
|
||||||
|
@unwrap(err1());
|
||||||
|
@unwrap(err2());
|
||||||
|
|
||||||
|
io::printfn("%s", fs.v);
|
||||||
|
}
|
26
test/test_keyboard.c3
Normal file
26
test/test_keyboard.c3
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
import rl;
|
||||||
|
import std::io;
|
||||||
|
|
||||||
|
fn int main(String[] args)
|
||||||
|
{
|
||||||
|
short width = 800;
|
||||||
|
short height = 450;
|
||||||
|
rl::set_config_flags(rl::FLAG_WINDOW_RESIZABLE);
|
||||||
|
rl::init_window(width, height, "Ugui Test");
|
||||||
|
rl::set_target_fps(60);
|
||||||
|
rl::enable_event_waiting();
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
KeyboardKey k;
|
||||||
|
while (!rl::window_should_close()) {
|
||||||
|
do {
|
||||||
|
k = rl::get_char_pressed();
|
||||||
|
io::printfn("%s", k);
|
||||||
|
} while (k != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
rl::close_window();
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user