cull commands that result in zero-area bounding boxes
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parent
87de68028a
commit
169b5e1dfd
48
src/main.c3
48
src/main.c3
@ -66,6 +66,16 @@ void main()
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}
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`;
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macro rl::Color ugui::Color.conv(color)
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{
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return rl::Color{.r = color.r, .g = color.g, .b = color.b, .a = color.a};
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}
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macro rl::Rectangle ugui::Rect.conv(rect)
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{
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return rl::Rectangle{.x = rect.x, .y = rect.y, .width = rect.w, .height = rect.h};
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}
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fn int main(String[] args)
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{
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ugui::Ctx ui;
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@ -96,6 +106,17 @@ fn int main(String[] args)
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while (!rl::window_should_close()) {
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clock.mark();
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KeyboardKey k;
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do {
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k = rl::get_key_pressed();
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if (!k) { break; }
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if (rl::is_key_down(k)) { io::print("down "); }
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if (rl::is_key_pressed(k)) { io::print("pressed "); }
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if (rl::is_key_released(k)) { io::print("released "); }
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io::printfn("%s", k);
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} while (k != 0);
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/* Start Input Handling */
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if (rl::is_window_resized()) {
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width = (short)rl::get_screen_width();
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@ -197,27 +218,14 @@ fn int main(String[] args)
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rl::begin_drawing();
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// ClearBackground(BLACK);
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rl::Color c;
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rl::Rectangle r;
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for (Cmd* cmd; (cmd = ui.cmd_queue.dequeue() ?? null) != null;) {
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switch (cmd.type) {
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case ugui::CmdType.CMD_RECT:
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c = rl::Color{
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.r = cmd.rect.color.r,
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.g = cmd.rect.color.g,
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.b = cmd.rect.color.b,
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.a = cmd.rect.color.a,
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};
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r = rl::Rectangle{
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.x = cmd.rect.rect.x,
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.y = cmd.rect.rect.y,
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.height = cmd.rect.rect.h,
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.width = cmd.rect.rect.w,
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};
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Rect r = cmd.rect.rect;
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float rad = cmd.rect.radius;
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// for some weird-ass reason the straight forward inverse formula does not work
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float roundness = r.width > r.height ? (2.1*rad)/r.height : (2.1*rad)/r.width;
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rl::draw_rectangle_rounded(r, roundness, 0, c);
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float roundness = r.w > r.h ? (2.1f*rad)/(float)r.h : (2.1f*rad)/(float)r.w;
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rl::draw_rectangle_rounded(cmd.rect.rect.conv(), roundness, 0, cmd.rect.color.conv());
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case ugui::CmdType.CMD_UPDATE_ATLAS:
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if (cmd.update_atlas.id != font_id) { break; }
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//rl::unload_image(font_atlas);
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@ -233,18 +241,12 @@ fn int main(String[] args)
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font_texture = rl::load_texture_from_image(font_atlas);
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case ugui::CmdType.CMD_SPRITE:
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if (cmd.sprite.texture_id != font_id) { break; }
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rl::Rectangle source = {
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.x = cmd.sprite.texture_rect.x,
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.y = cmd.sprite.texture_rect.y,
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.width = cmd.sprite.texture_rect.w,
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.height = cmd.sprite.texture_rect.h,
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};
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rl::Vector2 position = {
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.x = cmd.sprite.rect.x,
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.y = cmd.sprite.rect.y,
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};
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rl::begin_shader_mode(font_shader);
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rl::draw_texture_rec(font_texture, source, position, rl::WHITE);
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rl::draw_texture_rec(font_texture, cmd.sprite.texture_rect.conv(), position, cmd.sprite.hue.conv());
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rl::end_shader_mode();
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case ugui::CmdType.CMD_SCISSOR:
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if (cmd.scissor.rect.w == 0 && cmd.scissor.rect.h == 0) {
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@ -29,6 +29,7 @@ struct CmdUpdateAtlas {
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struct CmdSprite {
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Rect rect;
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Rect texture_rect;
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Color hue;
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Id texture_id;
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}
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@ -48,15 +49,29 @@ struct Cmd {
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}
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}
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macro bool cull_rect(Rect rect, Rect clip = {0,0,short.max,short.max})
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{
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bool no_area = rect.w <= 0 || rect.h <= 0;
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return no_area || !rect.collides(clip);
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}
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// FIXME: this whole thing could be done at compile time, maybe
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macro Ctx.push_cmd(&ctx, Cmd *cmd)
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{
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Rect rect;
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switch (cmd.type) {
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case CMD_RECT: rect = cmd.rect.rect;
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case CMD_SPRITE: rect = cmd.sprite.rect;
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default: return ctx.cmd_queue.enqueue(cmd);
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}
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if (cull_rect(rect, ctx.div_scissor)) return;
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return ctx.cmd_queue.enqueue(cmd);
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}
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// FIXME: is this really the best solution?
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// "rect" is the bounding box of the element, which includes the border and the padding (so not just the content)
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fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, bool do_padding = false, bool do_radius = false)
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{
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// FIXME: this should be culled higher up, maybe
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if (rect.w <= 0 || rect.h <= 0) {
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return;
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}
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Rect border = ctx.style.border;
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Rect padding = ctx.style.padding;
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ushort radius = ctx.style.radius;
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@ -69,7 +84,7 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo
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.rect.color = border_color,
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.rect.radius = do_radius ? radius : 0,
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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ctx.push_cmd(&cmd)!;
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}
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Cmd cmd = {
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@ -83,22 +98,24 @@ fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, boo
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.rect.color = color,
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.rect.radius = do_radius ? radius : 0,
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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if (cull_rect(cmd.rect.rect, ctx.div_scissor)) return;
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ctx.push_cmd(&cmd)!;
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}
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// TODO: add texture id
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fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id)
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fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture, Id texture_id, Color hue = uint_to_rgba(0xffffffff))
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{
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Cmd cmd = {
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.type = CMD_SPRITE,
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.sprite.rect = bounds,
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.sprite.texture_rect = texture,
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.sprite.texture_id = texture_id,
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.sprite.hue = hue,
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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ctx.push_cmd(&cmd)!;
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}
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fn void! Ctx.push_string(&ctx, Rect bounds, String text)
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fn void! Ctx.push_string(&ctx, Rect bounds, String text, Color hue = uint_to_rgba(0xffffffff))
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{
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if (text.len == 0) {
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return;
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@ -136,9 +153,7 @@ fn void! Ctx.push_string(&ctx, Rect bounds, String text)
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.h = gp.h,
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};
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// push the sprite only if it collides with the bounds
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if (gb.collides(bounds)) {
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ctx.push_sprite(gb, gt, texture_id)!;
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}
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if (!cull_rect(gb, bounds)) ctx.push_sprite(gb, gt, texture_id, hue)!;
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line_len += gp.adv;
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} else if (cp == '\n'){
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orig.y += line_height + line_gap;
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@ -164,7 +179,7 @@ fn void! Ctx.push_update_atlas(&ctx, Atlas* atlas)
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.bpp = (ushort)atlas.type.bpp(),
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},
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};
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ctx.cmd_queue.enqueue(&up)!;
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ctx.push_cmd(&up)!;
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}
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fn void! Ctx.push_scissor(&ctx, Rect rect)
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@ -173,5 +188,5 @@ fn void! Ctx.push_scissor(&ctx, Rect rect)
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.type = CMD_SCISSOR,
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.scissor.rect = rect.intersection(ctx.div_scissor),
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};
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ctx.cmd_queue.enqueue(&sc)!;
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ctx.push_cmd(&sc)!;
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}
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