stuff before rewrite
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ugui.h
29
ugui.h
@ -1,8 +1,11 @@
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#ifndef _UGUI_H
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#define _UGUI_H
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/* Point Coordinate */
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// Macros
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#define UG_STACK(T) struct { T *items; int idx; int size; }
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/* Point Coordinate */
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// coordinate type, or how it is measured
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enum {
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UG_CTYPE_PX = 0x0,
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@ -84,6 +87,11 @@ typedef struct {
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struct ug_vec2 {
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int x, y;
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};
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typedef struct {
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int x, y;
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int w, h;
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} ug_rect_t;
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//---//
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/* Mouse button mask */
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@ -195,6 +203,17 @@ typedef struct {
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} ug_element_t;
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//---//
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/* Layout region */
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typedef struct {
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ug_rect_t rect;
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// FIXME: is this needed?
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unsigned int id;
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// indentation level, used in trees
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// FIXME: is this needed?
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unsigned int indent;
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} ug_layout_region_t;
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//---//s
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/* Global context */
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// one context per phisical window
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// a phisical window can be anything, but here it basically represents the true
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@ -206,9 +225,7 @@ typedef struct {
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float scale, dpi, ppm;
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// the user pushes the things that he wants to draw onto the element stack,
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// which contains all the primitives needed to draw the wanted element
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unsigned char *e_stack;
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unsigned int e_size;
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unsigned int e_idx;
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UG_STACK(unsigned char) e_stack;
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// the element which has focus
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unsigned int focus_id;
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// the element that we are hovering
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@ -373,4 +390,8 @@ int ui_layout_set_px(ug_ctx_t *ctx);
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// ui elements
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int ug_slider(ug_ctx_t *ctx, float *stat, float min, float max);
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// un-define macros that we don't want the user to access
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#undef UG_STACK
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#endif
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