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module ugui;
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import std::io;
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// return a pointer to the parent of the current active div
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fn Elem*! Ctx.get_parent(&ctx)
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{
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// FIXME: if the tree held pointers to the elements then no more
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// redundant cache search
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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return ctx.cache.search(parent_id);
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}
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// get or push an element from the cache, return a pointer to it
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// resets all flags except is_new which is set accordingly
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macro Ctx.get_elem(&ctx, Id id)
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{
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Elem empty_elem;
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bool is_new;
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Elem* c_elem;
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c_elem = ctx.cache.get_or_insert(&empty_elem, id, &is_new)!;
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c_elem.flags = (ElemFlags)0;
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c_elem.flags.is_new = is_new;
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return c_elem;
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}
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// this searches an element in the cache by label, it does not create a new element
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// if it does't find one
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macro Ctx.get_elem_by_label(&ctx, String label)
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{
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Id id = label.hash();
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return ctx.cache.search(id);
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}
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macro Ctx.get_elem_by_tree_idx(&ctx, isz idx) @private
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{
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Id id = ctx.tree.get(ctx.active_div)!;
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return ctx.cache.search(id);
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}
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fn void! Ctx.init(&ctx)
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{
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ctx.tree.init(MAX_ELEMENTS)!;
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defer catch { (void)ctx.tree.free(); }
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//ug_fifo_init(&ctx.fifo, MAX_CMDS);
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ctx.cache.init()!;
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defer catch { (void)ctx.cache.free(); }
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ctx.cmd_queue.init(MAX_ELEMENTS)!;
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defer catch { (void)ctx.cmd_queue.free(); }
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ctx.layout = Layout.ROW;
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ctx.active_div = 0;
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// TODO: add style config
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ctx.style.margin = Rect{1, 1, 1, 1};
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}
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fn void Ctx.free(&ctx)
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{
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(void)ctx.tree.free();
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(void)ctx.cache.free();
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(void)ctx.cmd_queue.free();
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}
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fn void! Ctx.frame_begin(&ctx)
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{
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// 2. Get the root element from the cache and update it
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Elem* c_elem = ctx.get_elem(ROOT_ID)!;
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// The root should have the updated flag only if the size of the window
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// was changed between frames, this propagates an element size recalculation
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// down the element tree
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c_elem.flags.updated = ctx.input.events.resize;
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// if the window has focus then the root element also has focus, no other
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// computation needed, child elements need to check the mouse positon and
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// other stuff
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c_elem.flags.has_focus = ctx.has_focus;
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if (c_elem.flags.is_new || c_elem.flags.updated) {
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Elem def_root = {
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.id = ROOT_ID,
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.type = ETYPE_DIV,
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.bounds = {
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.w = ctx.width,
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.h = ctx.height,
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},
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.div = {
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.layout = LAYOUT_ROW,
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.children_bounds = {
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.w = ctx.width,
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.h = ctx.height,
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}
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},
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.flags = c_elem.flags,
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};
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*c_elem = def_root;
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}
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// 3. Push the root element into the element tree
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ctx.active_div = ctx.tree.add(ROOT_ID, 0)!;
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// The root element does not push anything to the stack
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// TODO: add a background color taken from a theme or config
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}
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fn void! Ctx.frame_end(&ctx)
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{
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// 1. clear the tree
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ctx.tree.prune(0)!;
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// 2. clear input fields
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ctx.input.events = (InputEvents)0;
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// draw mouse position
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$if 1:
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Cmd cmd = {
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.type = CMD_RECT,
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.rect.rect = {
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.x = ctx.input.mouse.pos.x - 2,
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.y = ctx.input.mouse.pos.y - 2,
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.w = 4,
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.h = 4,
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},
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.rect.color = uint_to_rgba(0xff00ffff)
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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$endif
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}
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/**
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* @ensure elem != null
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**/
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fn bool Ctx.is_hovered(&ctx, Elem *elem)
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{
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return point_in_rect(ctx.input.mouse.pos, elem.bounds);
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}
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