4 lines
278 B
4 lines
278 B
2 years ago
|
Divide up the OpenGL renderer into three parts, one part that draws simple shapes,
|
||
|
another that only draws text and one that is responsible for drawing icons and
|
||
|
mapping sprites in general, this way all the texture atlases are separate and
|
||
|
everything is done within 3 draw calls
|