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ugui/src/ugui_button.c3

46 lines
1.0 KiB

3 weeks ago
module ugui;
// draw a button, return the events on that button
fn ElemEvents! Ctx.button(&ctx, String label, Rect size)
{
Id id = hash(label);
Elem *parent = ctx.get_parent()!;
Elem *c_elem = ctx.get_elem(id)!;
// add it to the tree
ctx.tree.add(id, ctx.active_div)!;
// 1. Fill the element fields
// this resets the flags
c_elem.type = ETYPE_BUTTON;
Color bg_color = uint_to_rgba(0x0000ffff);
// if the element is new or the parent was updated then redo layout
if (c_elem.flags.is_new || parent.flags.updated) {
// 2. Layout
c_elem.bounds = ctx.position_element(parent, size, true);
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// TODO: 3. Fill the button specific fields
}
c_elem.events = ctx.get_elem_events(c_elem);
if (parent.flags.has_focus) {
if (c_elem.events.mouse_hover) {
c_elem.flags.has_focus = true;
bg_color = uint_to_rgba(0x00ff00ff);
}
}
// Draw the button
Cmd cmd = {
.type = CMD_RECT,
.rect = {
.rect = c_elem.bounds,
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.color = bg_color,
},
};
ctx.cmd_queue.enqueue(&cmd)!;
return c_elem.events;
}