|
|
|
module ugui;
|
|
|
|
|
|
|
|
// FIXME: is this really the best solution?
|
|
|
|
// "rect" is the bounding box of the element, which includes the border and the padding (so not just the content)
|
|
|
|
fn void! Ctx.push_rect(&ctx, Rect rect, Color color, bool do_border = false, bool do_padding = false, bool do_radius = false)
|
|
|
|
{
|
|
|
|
Rect border = ctx.style.border;
|
|
|
|
Rect padding = ctx.style.padding;
|
|
|
|
ushort radius = ctx.style.radius;
|
|
|
|
Color border_color = ctx.style.brcolor;
|
|
|
|
|
|
|
|
if (do_border) {
|
|
|
|
Cmd cmd = {
|
|
|
|
.type = CMD_RECT,
|
|
|
|
.rect.rect = rect,
|
|
|
|
.rect.color = border_color,
|
|
|
|
.rect.radius = do_radius ? radius : 0,
|
|
|
|
};
|
|
|
|
ctx.cmd_queue.enqueue(&cmd)!;
|
|
|
|
}
|
|
|
|
|
|
|
|
Cmd cmd = {
|
|
|
|
.type = CMD_RECT,
|
|
|
|
.rect.rect = {
|
|
|
|
.x = rect.x + (do_border ? border.x : 0) + (do_padding ? padding.x : 0),
|
|
|
|
.y = rect.y + (do_border ? border.y : 0) + (do_padding ? padding.y : 0),
|
|
|
|
.w = rect.w - (do_border ? border.x+border.w : 0) - (do_padding ? padding.x+padding.w : 0),
|
|
|
|
.h = rect.h - (do_border ? border.y+border.h : 0) - (do_padding ? padding.y+padding.h : 0),
|
|
|
|
},
|
|
|
|
.rect.color = color,
|
|
|
|
.rect.radius = do_radius ? radius : 0,
|
|
|
|
};
|
|
|
|
ctx.cmd_queue.enqueue(&cmd)!;
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: add texture id
|
|
|
|
fn void! Ctx.push_sprite(&ctx, Rect bounds, Rect texture)
|
|
|
|
{
|
|
|
|
Cmd cmd = {
|
|
|
|
.type = CMD_SPRITE,
|
|
|
|
.sprite.rect = bounds,
|
|
|
|
.sprite.texture_rect = texture,
|
|
|
|
};
|
|
|
|
ctx.cmd_queue.enqueue(&cmd)!;
|
|
|
|
}
|