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245 lines
5.6 KiB
245 lines
5.6 KiB
4 weeks ago
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module ugui;
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import std::io;
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// return a pointer to the parent of the current active div
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fn Elem*! Ctx.get_parent(&ctx)
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{
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// FIXME: if the tree held pointers to the elements then no more
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// redundant cache search
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Id parent_id = ctx.tree.get(ctx.active_div)!;
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return ctx.cache.search(parent_id);
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}
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fn void! Ctx.init(&ctx)
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{
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ctx.tree.init(MAX_ELEMENTS)!;
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defer catch { (void)ctx.tree.free(); }
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//ug_fifo_init(&ctx.fifo, MAX_CMDS);
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ctx.cache.init()!;
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defer catch { (void)ctx.cache.free(); }
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ctx.cmd_queue.init(MAX_ELEMENTS)!;
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defer catch { (void)ctx.cmd_queue.free(); }
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ctx.layout = Layout.ROW;
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ctx.active_div = 0;
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// TODO: add style config
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ctx.style.margin = Rect{1, 1, 1, 1};
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}
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fn void Ctx.free(&ctx)
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{
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(void)ctx.tree.free();
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(void)ctx.cache.free();
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(void)ctx.cmd_queue.free();
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}
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fn void! Ctx.frame_begin(&ctx)
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{
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// 1. Create the root div element
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// NOTE: in c3 everythong is zero initialized by default
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Rect space = {
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.w = ctx.width,
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.h = ctx.height,
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};
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Elem root = {
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.id = ROOT_ID,
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.type = ETYPE_DIV,
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.rect = space,
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.div = {
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.layout = LAYOUT_ROW,
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},
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};
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// The root should have the updated flag only if the size of the window
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// was changed between frames, this propagates an element size recalculation
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// down the element tree
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if (ctx.input.events.resize) {
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root.flags.updated = true;
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}
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// if the window has focus then the root element also has focus, no other
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// computation needed, child elements need to check the mouse positon and
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// other stuff
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if (ctx.has_focus) {
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root.flags.has_focus = true;
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}
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// FIXME: check errors
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// 2. Get the root element from the cache and update it
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bool is_new;
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Elem empty_elem;
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Elem* c_elem = ctx.cache.get_or_insert(&empty_elem, root.id, &is_new)!;
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// flags always need to be set to the new flags
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c_elem.flags = root.flags;
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if (is_new || root.flags.updated) {
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*c_elem = root;
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}
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// 3. Push the root element into the element tree
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ctx.active_div = ctx.tree.add(root.id, 0)!;
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// print_tree(ctx);
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// The root element does not push anything to the stack
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// TODO: add a background color taken from a theme or config
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io::printn("##### Frame Begin #####");
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}
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fn void! Ctx.frame_end(&ctx)
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{
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// 1. clear the tree
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ctx.tree.prune(0)!;
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// 2. clear input fields
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ctx.input.events = (InputEvents)0;
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// draw mouse position
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$if 1:
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Cmd cmd = {
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.type = CMD_RECT,
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.rect.rect = {
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.x = ctx.input.mouse.pos.x - 2,
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.y = ctx.input.mouse.pos.y - 2,
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.w = 4,
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.h = 4,
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},
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.rect.color = uint_to_rgba(0xff00ffff)
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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$endif
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io::printn("##### Frame End #####");
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}
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fn void! Ctx.div_begin(&ctx, String label, Rect size)
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{
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Id id = hash(label);
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bool is_new;
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Elem empty_elem;
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Elem* c_elem = ctx.cache.get_or_insert(&empty_elem, id, &is_new)!;
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// FIXME: why save the id in the tree and not something more direct like
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// the element pointer or the index into the cache vector?
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isz div_node = ctx.tree.add(id, ctx.active_div)!;
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Elem *parent = ctx.get_parent()!;
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ctx.tree.print();
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// Use the current div
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ctx.active_div = div_node;
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// 1. Fill the element fields
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// this resets the flags
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c_elem.type = ETYPE_DIV;
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c_elem.flags = (ElemFlags)0;
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// do layout and update flags only if the element was updated
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if (is_new || parent.flags.updated) {
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// 2. layout the element
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c_elem.rect = ctx.position_element(parent, size);
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// 3. Mark the element as updated
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c_elem.flags.updated = true;
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// 4. Fill the div fields
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c_elem.div.layout = parent.div.layout;
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c_elem.div.origin_c = Point{
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.x = c_elem.rect.x,
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.y = c_elem.rect.y,
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};
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c_elem.div.color_bg = uint_to_rgba(0xff0000ff);
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c_elem.div.origin_r = c_elem.div.origin_c;
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} else if (parent.flags.has_focus) {
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if (point_in_rect(ctx.input.mouse.pos, c_elem.rect)) {
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c_elem.flags.has_focus = true;
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}
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} else {
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// TODO: check active
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// TODO: check scrollbars
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// TODO: check resizeable
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}
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// Add the background to the draw stack
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Cmd cmd = {
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.type = CMD_RECT,
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.rect = {
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.rect = c_elem.rect,
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.color = c_elem.div.color_bg,
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},
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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}
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fn void! Ctx.div_end(&ctx)
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{
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// the active_div returns to the parent of the current one
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ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
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}
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// @ensure elem != null
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fn bool Ctx.is_hovered(&ctx, Elem *elem)
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{
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return point_in_rect(ctx.input.mouse.pos, elem.rect);
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}
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fn ElemEvents! Ctx.button(&ctx, String label, Rect size)
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{
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Id id = hash(label);
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// TODO: do layouting if the element is new or the parent has updated
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bool is_new;
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Elem empty_elem;
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Elem *c_elem = ctx.cache.get_or_insert(&empty_elem, id, &is_new)!;
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// add it to the tree
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ctx.tree.add(id, ctx.active_div)!;
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ctx.tree.print();
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Elem *parent = ctx.get_parent()!;
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// 1. Fill the element fields
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// this resets the flags
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c_elem.type = ETYPE_BUTTON;
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c_elem.flags = (ElemFlags)0;
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Color bg_color = uint_to_rgba(0x0000ffff);
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// if the element is new or the parent was updated then redo layout
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if (is_new || parent.flags.updated) {
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// 2. Layout
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c_elem.rect = ctx.position_element(parent, size, true);
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// TODO: 3. Fill the button specific fields
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}
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// TODO: Check for interactions
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if (parent.flags.has_focus) {
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if (ctx.is_hovered(c_elem)) {
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c_elem.flags.has_focus = true;
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c_elem.events.mouse_hover = true;
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bg_color = uint_to_rgba(0x00ff00ff);
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c_elem.events.mouse_hold = ctx.input.mouse.down.btn_left;
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} else {
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c_elem.events.mouse_hover = false;
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}
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}
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// Draw the button
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Cmd cmd = {
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.type = CMD_RECT,
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.rect = {
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.rect = c_elem.rect,
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.color = bg_color,
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},
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};
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ctx.cmd_queue.enqueue(&cmd)!;
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return c_elem.events;
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}
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