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module ugui;
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import vtree;
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import cache;
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import fifo;
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struct Rect {
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short x, y, w, h;
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}
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struct Point {
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short x, y;
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}
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struct Color{
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char r, g, b, a;
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}
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// element ids are just long ints
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def Id = usz;
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enum ElemType {
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ETYPE_NONE,
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ETYPE_DIV,
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ETYPE_BUTTON,
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ETYPE_SLIDER,
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}
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bitstruct ElemFlags : uint {
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bool updated : 0;
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bool has_focus : 1;
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bool is_new : 2;
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}
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bitstruct ElemEvents : uint {
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bool key_press : 0;
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bool key_release : 1;
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bool key_hold : 2;
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bool mouse_hover : 3;
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bool mouse_press : 4;
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bool mouse_release : 5;
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bool mouse_hold : 6;
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bool update : 7;
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}
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enum DivLayout {
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LAYOUT_ROW,
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LAYOUT_COLUMN,
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LAYOUT_FLOATING,
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}
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// div element
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struct Div {
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DivLayout layout;
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Point origin_r, origin_c;
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Color color_bg;
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}
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// slider element
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struct Slider {
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float value;
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Rect handle;
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}
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// element structure
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struct Elem {
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Id id;
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ElemFlags flags;
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ElemEvents events;
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Rect rect;
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ElemType type;
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union {
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Div div;
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Slider slider;
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}
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}
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// relationships between elements are stored in a tree, it stores just the ids
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def IdTree = vtree::VTree(<Id>) @private;
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// elements themselves are kept in a cache
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const uint MAX_ELEMENTS = 2048;
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def ElemCache = cache::Cache(<Id, Elem, MAX_ELEMENTS>) @private;
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def CmdQueue = fifo::Fifo(<Cmd>);
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fault UgError {
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INVALID_SIZE,
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EVENT_UNSUPPORTED,
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UNEXPECTED_ELEMENT,
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}
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fn Id fnv1a(String str)
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{
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const ulong FNV_OFF = 0xcbf29ce484222325;
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const ulong FNV_PRIME = 0x100000001b3;
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ulong hash = FNV_OFF;
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foreach (c : str) {
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hash ^= c;
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hash *= FNV_PRIME;
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}
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return hash;
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}
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macro hash(String str) { return fnv1a(str); }
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macro uint_to_rgba(uint u) {
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return Color{
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.r = (char)((u >> 24) & 0xff),
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.g = (char)((u >> 16) & 0xff),
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.b = (char)((u >> 8) & 0xff),
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.a = (char)((u >> 0) & 0xff)
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};
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}
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const Rect DIV_FILL = { .x = 0, .y = 0, .w = 0, .h = 0 };
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macro abs(a) { return a < 0 ? -a : a; }
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macro clamp(x, min, max) { return x < min ? min : (x > max ? max : x); }
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const uint STACK_STEP = 10;
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const uint MAX_ELEMS = 128;
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const uint MAX_CMDS = 256;
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const uint ROOT_ID = 1;
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// command type
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enum CmdType {
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CMD_RECT,
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}
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// command to draw a rect
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struct CmdRect {
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Rect rect;
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Color color;
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}
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// command structure
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struct Cmd {
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CmdType type;
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union {
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CmdRect rect;
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}
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}
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enum Layout {
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ROW,
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COLUMN,
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FLOATING
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}
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// global style, similar to the css box model
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struct Style { // css box model
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Rect padding;
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Rect border;
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Rect margin;
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Color bgcolor; // background color
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Color fgcolor; // foreground color
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Color bcolor; // border color
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}
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struct Ctx {
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Layout layout;
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IdTree tree;
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ElemCache cache;
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CmdQueue cmd_queue;
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// total size in pixels of the context
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ushort width, height;
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Style style;
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bool has_focus;
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struct input {
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InputEvents events;
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struct mouse {
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Point pos, delta;
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// mouse_down: bitmap of mouse buttons that are held
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// mouse_updated: bitmap of mouse buttons that have been updated
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// mouse_released = mouse_updated & ~mouse_down
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// mouse_pressed = mouse_updated & mouse_down
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MouseButtons down;
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MouseButtons updated;
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}
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}
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isz active_div; // tree node indicating the current active div
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}
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macro point_in_rect(Point p, Rect r)
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{
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return (p.x >= r.x && p.x <= r.x + r.w) && (p.y >= r.y && p.y <= r.y + r.h);
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}
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