sdl3.c3l/sdl3_touch.c3i

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module sdl3::sdl;
typedef TouchID = ulong;
typedef FingerID = ulong;
typedef TouchDeviceType = CInt;
const TouchDeviceType TOUCH_DEVICE_INVALID @builtin = -1;
const TouchDeviceType TOUCH_DEVICE_DIRECT @builtin = 0;
const TouchDeviceType TOUCH_DEVICE_INDIRECT_ABSOLUTE @builtin = 1;
const TouchDeviceType TOUCH_DEVICE_INDIRECT_RELATIVE @builtin = 2;
struct Finger {
FingerID id;
float x;
float y;
float pressure;
}
const MouseID TOUCH_MOUSEID @builtin = ((MouseID)-1);
const TouchID MOUSE_TOUCHID @builtin = ((TouchID)-1);
extern fn TouchID* get_touch_devices(int *count) @extern("SDL_GetTouchDevices");
extern fn ZString get_touch_device_name(TouchID touchID) @extern("SDL_GetTouchDeviceName");
extern fn TouchDeviceType get_touch_device_type(TouchID touchID) @extern("SDL_GetTouchDeviceType");
extern fn Finger** get_touch_fingers(TouchID touchID, int *count) @extern("SDL_GetTouchFingers");