added console plugin

master
Alessandro Mauri 3 years ago
parent ace6110807
commit fe9ab1c922
  1. 10
      TODO
  2. 369
      data/plugins/console.lua

10
TODO

@ -7,10 +7,14 @@
[x] makefile: add install and uninstall [x] makefile: add install and uninstall
[ ] makefile fix permissions of installed data dir [ ] makefile fix permissions of installed data dir
[ ] SDL: disable key not recognized messages [ ] SDL: disable key not recognized messages
[ ] use system fonts [ ] font: use system fonts
[ ] font: implement hashmap of already rendered glyphs and only re-draw the
ones that are not in that map
[ ] resize text on the fly [ ] resize text on the fly
[ ] add menu to exec arbitrary command [x] add menu to exec arbitrary command -> added console
[ ] that command can be what is selected [ ] that command can be what is selected
[ ] console: accept input
[ ] doc: detect file changes with hash
[ ] add a cross to close tab [ ] add a cross to close tab
[ ] prevent overscrolling on treeview [ ] prevent overscrolling on treeview
[x] user config file and/or init.lua [x] user config file and/or init.lua
@ -33,6 +37,8 @@
[x] ctrl+n -> next_find [x] ctrl+n -> next_find
[x] ctrl+shift+n -> prev_find [x] ctrl+shift+n -> prev_find
[x] f3 -> new file [x] f3 -> new file
[ ] selected + tab == indent up
[ ] selected +shift+tab == indent down
[x] change alt+<number> to ctrl+<number> [x] change alt+<number> to ctrl+<number>
[ ] add multi cursor system [ ] add multi cursor system
[ ] add binding to open up a cheatsheet of keybinding, with a [ ] add binding to open up a cheatsheet of keybinding, with a

@ -0,0 +1,369 @@
local core = require "core"
local keymap = require "core.keymap"
local command = require "core.command"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local View = require "core.view"
config.console_size = 250 * SCALE
config.max_console_lines = 200
config.autoscroll_console = true
local files = {
script = core.temp_filename(".sh"),
script2 = core.temp_filename(".sh"),
output = core.temp_filename(),
complete = core.temp_filename(),
}
local console = {}
local views = {}
local pending_threads = {}
local thread_active = false
local output = nil
local output_id = 0
local visible = false
function console.clear()
output = { { text = "", time = 0 } }
end
local function read_file(filename, offset)
local fp = io.open(filename, "rb")
fp:seek("set", offset or 0)
local res = fp:read("*a")
fp:close()
return res
end
local function write_file(filename, text)
local fp = io.open(filename, "w")
fp:write(text)
fp:close()
end
local function lines(text)
return (text .. "\n"):gmatch("(.-)\n")
end
local function push_output(str, opt)
local first = true
for line in lines(str) do
if first then
line = table.remove(output).text .. line
end
line = line:gsub("\x1b%[[%d;]+m", "") -- strip ANSI colors
table.insert(output, {
text = line,
time = os.time(),
icon = line:find(opt.error_pattern) and "!"
or line:find(opt.warning_pattern) and "i",
file_pattern = opt.file_pattern,
})
if #output > config.max_console_lines then
table.remove(output, 1)
for view in pairs(views) do
view:on_line_removed()
end
end
first = false
end
output_id = output_id + 1
core.redraw = true
end
local function init_opt(opt)
local res = {
command = "",
file_pattern = "[^?:%s]+%.[^?:%s]+",
error_pattern = "error",
warning_pattern = "warning",
on_complete = function() end,
}
for k, v in pairs(res) do
res[k] = opt[k] or v
end
return res
end
function console.run(opt)
opt = init_opt(opt)
local function thread()
-- init script file(s)
write_file(files.script, string.format([[
%s
touch %q
]], opt.command, files.complete))
local shell = os.getenv("SHELL") or '/bin/sh'
system.exec(string.format("%q %q >%q 2>&1", shell, files.script, files.output))
-- checks output file for change and reads
local last_size = 0
local function check_output_file()
local info = system.get_file_info(files.output)
if info and info.size > last_size then
local text = read_file(files.output, last_size)
push_output(text, opt)
last_size = info.size
end
end
-- read output file until we get a file indicating completion
while not system.get_file_info(files.complete) do
check_output_file()
coroutine.yield(0.1)
end
check_output_file()
if output[#output].text ~= "" then
push_output("\n", opt)
end
push_output("!DIVIDER\n", opt)
-- clean up and finish
for _, file in pairs(files) do
os.remove(file)
end
opt.on_complete()
-- handle pending thread
local pending = table.remove(pending_threads, 1)
if pending then
core.add_thread(pending)
else
thread_active = false
end
end
-- push/init thread
if thread_active then
table.insert(pending_threads, thread)
else
core.add_thread(thread)
thread_active = true
end
-- make sure static console is visible if it's the only ConsoleView
local count = 0
for _ in pairs(views) do count = count + 1 end
if count == 1 then visible = true end
end
local ConsoleView = View:extend()
function ConsoleView:new()
ConsoleView.super.new(self)
self.scrollable = true
self.hovered_idx = -1
views[self] = true
end
function ConsoleView:try_close(...)
ConsoleView.super.try_close(self, ...)
views[self] = nil
end
function ConsoleView:get_name()
return "Console"
end
function ConsoleView:get_line_height()
return style.code_font:get_height() * config.line_height
end
function ConsoleView:get_line_count()
return #output - (output[#output].text == "" and 1 or 0)
end
function ConsoleView:get_scrollable_size()
return self:get_line_count() * self:get_line_height() + style.padding.y * 2
end
function ConsoleView:get_visible_line_range()
local lh = self:get_line_height()
local min = math.max(1, math.floor(self.scroll.y / lh))
return min, min + math.floor(self.size.y / lh) + 1
end
function ConsoleView:on_mouse_moved(mx, my, ...)
ConsoleView.super.on_mouse_moved(self, mx, my, ...)
self.hovered_idx = 0
for i, item, x,y,w,h in self:each_visible_line() do
if mx >= x and my >= y and mx < x + w and my < y + h then
if item.text:find(item.file_pattern) then
self.hovered_idx = i
end
break
end
end
end
local function resolve_file(name)
if system.get_file_info(name) then
return name
end
local filenames = {}
for _, f in ipairs(core.project_files) do
table.insert(filenames, f.filename)
end
local t = common.fuzzy_match(filenames, name)
return t[1]
end
function ConsoleView:on_line_removed()
local diff = self:get_line_height()
self.scroll.y = self.scroll.y - diff
self.scroll.to.y = self.scroll.to.y - diff
end
function ConsoleView:on_mouse_pressed(...)
local caught = ConsoleView.super.on_mouse_pressed(self, ...)
if caught then
return
end
local item = output[self.hovered_idx]
if item then
local file, line, col = item.text:match(item.file_pattern)
local resolved_file = resolve_file(file)
if not resolved_file then
core.error("Couldn't resolve file \"%s\"", file)
return
end
core.try(function()
core.set_active_view(core.last_active_view)
local dv = core.root_view:open_doc(core.open_doc(resolved_file))
if line then
dv.doc:set_selection(line, col or 0)
dv:scroll_to_line(line, false, true)
end
end)
end
end
function ConsoleView:each_visible_line()
return coroutine.wrap(function()
local x, y = self:get_content_offset()
local lh = self:get_line_height()
local min, max = self:get_visible_line_range()
y = y + lh * (min - 1) + style.padding.y
max = math.min(max, self:get_line_count())
for i = min, max do
local item = output[i]
if not item then break end
coroutine.yield(i, item, x, y, self.size.x, lh)
y = y + lh
end
end)
end
function ConsoleView:update(...)
if self.last_output_id ~= output_id then
if config.autoscroll_console then
self.scroll.to.y = self:get_scrollable_size()
end
self.last_output_id = output_id
end
ConsoleView.super.update(self, ...)
end
function ConsoleView:draw()
self:draw_background(style.background)
local icon_w = style.icon_font:get_width("!")
for i, item, x, y, w, h in self:each_visible_line() do
local tx = x + style.padding.x
local time = os.date("%H:%M:%S", item.time)
local color = style.text
if self.hovered_idx == i then
color = style.accent
renderer.draw_rect(x, y, w, h, style.line_highlight)
end
if item.text == "!DIVIDER" then
local w = style.font:get_width(time)
renderer.draw_rect(tx, y + h / 2, w, math.ceil(SCALE * 1), style.dim)
else
tx = common.draw_text(style.font, style.dim, time, "left", tx, y, w, h)
tx = tx + style.padding.x
if item.icon then
common.draw_text(style.icon_font, color, item.icon, "left", tx, y, w, h)
end
tx = tx + icon_w + style.padding.x
common.draw_text(style.code_font, color, item.text, "left", tx, y, w, h)
end
end
self:draw_scrollbar(self)
end
-- init static bottom-of-screen console
local view = ConsoleView()
local node = core.root_view:get_active_node()
node:split("down", view, true)
function view:update(...)
local dest = visible and config.console_size or 0
self:move_towards(self.size, "y", dest)
ConsoleView.update(self, ...)
end
local last_command = ""
command.add(nil, {
["console:reset-output"] = function()
output = { { text = "", time = 0 } }
end,
["console:open-console"] = function()
local node = core.root_view:get_active_node()
node:add_view(ConsoleView())
end,
["console:toggle"] = function()
visible = not visible
end,
["console:run"] = function()
core.command_view:set_text(last_command, true)
core.command_view:enter("Run Console Command", function(cmd)
console.run { command = cmd }
last_command = cmd
end)
end
})
keymap.add {
["ctrl+."] = "console:toggle",
["ctrl+shift+."] = "console:run",
}
-- for `workspace` plugin:
package.loaded["plugins.console.view"] = ConsoleView
console.clear()
return console
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