fork of github.com/rxi/lite that removes windows support and improves useability
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lite/data/core/docview.lua

384 lines
10 KiB

3 years ago
local core = require "core"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local keymap = require "core.keymap"
local translate = require "core.doc.translate"
local View = require "core.view"
local DocView = View:extend()
local function move_to_line_offset(dv, line, col, offset)
local xo = dv.last_x_offset
if xo.line ~= line or xo.col ~= col then
xo.offset = dv:get_col_x_offset(line, col)
end
xo.line = line + offset
xo.col = dv:get_x_offset_col(line + offset, xo.offset)
return xo.line, xo.col
end
DocView.translate = {
["previous_page"] = function(doc, line, col, dv)
local min, max = dv:get_visible_line_range()
return line - (max - min), 1
end,
["next_page"] = function(doc, line, col, dv)
local min, max = dv:get_visible_line_range()
return line + (max - min), 1
end,
["previous_line"] = function(doc, line, col, dv)
if line == 1 then
return 1, 1
end
return move_to_line_offset(dv, line, col, -1)
end,
["next_line"] = function(doc, line, col, dv)
if line == #doc.lines then
return #doc.lines, math.huge
end
return move_to_line_offset(dv, line, col, 1)
end,
}
local blink_period = 0.8
function DocView:new(doc)
DocView.super.new(self)
self.cursor = "ibeam"
self.scrollable = true
self.doc = assert(doc)
self.font = "code_font"
self.last_x_offset = {}
self.blink_timer = 0
end
function DocView:try_close(do_close)
if self.doc:is_dirty()
and #core.get_views_referencing_doc(self.doc) == 1 then
core.command_view:enter("Unsaved Changes; Confirm Close", function(_, item)
if item.text:match("^[cC]") then
do_close()
elseif item.text:match("^[sS]") then
self.doc:save()
do_close()
end
end, function(text)
local items = {}
if not text:find("^[^cC]") then table.insert(items, "Close Without Saving") end
if not text:find("^[^sS]") then table.insert(items, "Save And Close") end
return items
end)
else
do_close()
end
end
function DocView:get_name()
local post = self.doc:is_dirty() and "*" or ""
local name = self.doc:get_name()
return name:match("[^/%\\]*$") .. post
end
function DocView:get_scrollable_size()
return self:get_line_height() * (#self.doc.lines - 1) + self.size.y
end
function DocView:get_font()
return style[self.font]
end
function DocView:get_line_height()
return math.floor(self:get_font():get_height() * config.line_height)
end
function DocView:get_gutter_width()
return self:get_font():get_width(#self.doc.lines) + style.padding.x * 2
end
function DocView:get_line_screen_position(idx)
local x, y = self:get_content_offset()
local lh = self:get_line_height()
local gw = self:get_gutter_width()
return x + gw, y + (idx-1) * lh + style.padding.y
end
function DocView:get_line_text_y_offset()
local lh = self:get_line_height()
local th = self:get_font():get_height()
return (lh - th) / 2
end
function DocView:get_visible_line_range()
local x, y, x2, y2 = self:get_content_bounds()
local lh = self:get_line_height()
local minline = math.max(1, math.floor(y / lh))
local maxline = math.min(#self.doc.lines, math.floor(y2 / lh) + 1)
return minline, maxline
end
function DocView:get_col_x_offset(line, col)
local text = self.doc.lines[line]
if not text then return 0 end
return self:get_font():get_width(text:sub(1, col - 1))
end
function DocView:get_x_offset_col(line, x)
local text = self.doc.lines[line]
local xoffset, last_i, i = 0, 1, 1
for char in common.utf8_chars(text) do
local w = self:get_font():get_width(char)
if xoffset >= x then
return (xoffset - x > w / 2) and last_i or i
end
xoffset = xoffset + w
last_i = i
i = i + #char
end
return #text
end
function DocView:resolve_screen_position(x, y)
local ox, oy = self:get_line_screen_position(1)
local line = math.floor((y - oy) / self:get_line_height()) + 1
line = common.clamp(line, 1, #self.doc.lines)
local col = self:get_x_offset_col(line, x - ox)
return line, col
end
function DocView:scroll_to_line(line, ignore_if_visible, instant)
local min, max = self:get_visible_line_range()
if not (ignore_if_visible and line > min and line < max) then
local lh = self:get_line_height()
self.scroll.to.y = math.max(0, lh * (line - 1) - self.size.y / 2)
if instant then
self.scroll.y = self.scroll.to.y
end
end
end
function DocView:scroll_to_make_visible(line, col)
local min = self:get_line_height() * (line - 1)
local max = self:get_line_height() * (line + 2) - self.size.y
self.scroll.to.y = math.min(self.scroll.to.y, min)
self.scroll.to.y = math.max(self.scroll.to.y, max)
local gw = self:get_gutter_width()
local xoffset = self:get_col_x_offset(line, col)
local max = xoffset - self.size.x + gw + self.size.x / 5
self.scroll.to.x = math.max(0, max)
end
local function mouse_selection(doc, clicks, line1, col1, line2, col2)
local swap = line2 < line1 or line2 == line1 and col2 <= col1
if swap then
line1, col1, line2, col2 = line2, col2, line1, col1
end
if clicks == 2 then
line1, col1 = translate.start_of_word(doc, line1, col1)
line2, col2 = translate.end_of_word(doc, line2, col2)
elseif clicks == 3 then
if line2 == #doc.lines and doc.lines[#doc.lines] ~= "\n" then
doc:insert(math.huge, math.huge, "\n")
end
line1, col1, line2, col2 = line1, 1, line2 + 1, 1
end
if swap then
return line2, col2, line1, col1
end
return line1, col1, line2, col2
end
function DocView:on_mouse_pressed(button, x, y, clicks)
local caught = DocView.super.on_mouse_pressed(self, button, x, y, clicks)
if caught then
return
end
if keymap.modkeys["shift"] then
if clicks == 1 then
local line1, col1 = select(3, self.doc:get_selection())
local line2, col2 = self:resolve_screen_position(x, y)
self.doc:set_selection(line2, col2, line1, col1)
end
else
local line, col = self:resolve_screen_position(x, y)
self.doc:set_selection(mouse_selection(self.doc, clicks, line, col, line, col))
self.mouse_selecting = { line, col, clicks = clicks }
end
self.blink_timer = 0
end
function DocView:on_mouse_moved(x, y, ...)
DocView.super.on_mouse_moved(self, x, y, ...)
if self:scrollbar_overlaps_point(x, y) or self.dragging_scrollbar then
self.cursor = "arrow"
else
self.cursor = "ibeam"
end
if self.mouse_selecting then
local l1, c1 = self:resolve_screen_position(x, y)
local l2, c2 = table.unpack(self.mouse_selecting)
local clicks = self.mouse_selecting.clicks
self.doc:set_selection(mouse_selection(self.doc, clicks, l1, c1, l2, c2))
end
end
function DocView:on_mouse_released(button)
DocView.super.on_mouse_released(self, button)
self.mouse_selecting = nil
end
function DocView:on_text_input(text)
self.doc:text_input(text)
end
function DocView:update()
-- scroll to make caret visible and reset blink timer if it moved
local line, col = self.doc:get_selection()
if (line ~= self.last_line or col ~= self.last_col) and self.size.x > 0 then
if core.active_view == self then
self:scroll_to_make_visible(line, col)
end
self.blink_timer = 0
self.last_line, self.last_col = line, col
end
-- update blink timer
if self == core.active_view and not self.mouse_selecting then
local n = blink_period / 2
local prev = self.blink_timer
self.blink_timer = (self.blink_timer + 1 / config.fps) % blink_period
if (self.blink_timer > n) ~= (prev > n) then
core.redraw = true
end
end
DocView.super.update(self)
end
function DocView:draw_line_highlight(x, y)
local lh = self:get_line_height()
renderer.draw_rect(x, y, self.size.x, lh, style.line_highlight)
end
function DocView:draw_line_text(idx, x, y)
local tx, ty = x, y + self:get_line_text_y_offset()
local font = self:get_font()
for _, type, text in self.doc.highlighter:each_token(idx) do
local color = style.syntax[type]
tx = renderer.draw_text(font, text, tx, ty, color)
end
end
function DocView:draw_line_body(idx, x, y)
local line, col = self.doc:get_selection()
-- draw selection if it overlaps this line
local line1, col1, line2, col2 = self.doc:get_selection(true)
if idx >= line1 and idx <= line2 then
local text = self.doc.lines[idx]
if line1 ~= idx then col1 = 1 end
if line2 ~= idx then col2 = #text + 1 end
local x1 = x + self:get_col_x_offset(idx, col1)
local x2 = x + self:get_col_x_offset(idx, col2)
local lh = self:get_line_height()
renderer.draw_rect(x1, y, x2 - x1, lh, style.selection)
end
-- draw line highlight if caret is on this line
if config.highlight_current_line and not self.doc:has_selection()
and line == idx and core.active_view == self then
self:draw_line_highlight(x + self.scroll.x, y)
end
-- draw line's text
self:draw_line_text(idx, x, y)
-- draw caret if it overlaps this line
if line == idx and core.active_view == self
and self.blink_timer < blink_period / 2
and system.window_has_focus() then
local lh = self:get_line_height()
local x1 = x + self:get_col_x_offset(line, col)
renderer.draw_rect(x1, y, style.caret_width, lh, style.caret)
end
end
function DocView:draw_line_gutter(idx, x, y)
local color = style.line_number
local line1, _, line2, _ = self.doc:get_selection(true)
if idx >= line1 and idx <= line2 then
color = style.line_number2
end
local yoffset = self:get_line_text_y_offset()
x = x + style.padding.x
renderer.draw_text(self:get_font(), idx, x, y + yoffset, color)
end
function DocView:draw()
self:draw_background(style.background)
local font = self:get_font()
font:set_tab_width(font:get_width(" ") * config.indent_size)
local minline, maxline = self:get_visible_line_range()
local lh = self:get_line_height()
local _, y = self:get_line_screen_position(minline)
local x = self.position.x
for i = minline, maxline do
self:draw_line_gutter(i, x, y)
y = y + lh
end
local x, y = self:get_line_screen_position(minline)
local gw = self:get_gutter_width()
local pos = self.position
core.push_clip_rect(pos.x + gw, pos.y, self.size.x, self.size.y)
for i = minline, maxline do
self:draw_line_body(i, x, y)
y = y + lh
end
core.pop_clip_rect()
self:draw_scrollbar()
end
return DocView