fork of github.com/rxi/lite that removes windows support and improves useability
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lite/src/api/renderer.c

113 lines
2.3 KiB

3 years ago
#include "api.h"
#include "renderer.h"
#include "rencache.h"
static RenColor checkcolor(lua_State *L, int idx, int def)
{
RenColor color;
if (lua_isnoneornil(L, idx))
return (RenColor) { def, def, def, 255 };
lua_rawgeti(L, idx, 1);
lua_rawgeti(L, idx, 2);
lua_rawgeti(L, idx, 3);
lua_rawgeti(L, idx, 4);
color.r = luaL_checknumber(L, -4);
color.g = luaL_checknumber(L, -3);
color.b = luaL_checknumber(L, -2);
color.a = luaL_optnumber(L, -1, 255);
lua_pop(L, 4);
return color;
}
static int f_show_debug(lua_State *L)
{
luaL_checkany(L, 1);
rencache_show_debug(lua_toboolean(L, 1));
return 0;
}
static int f_get_size(lua_State *L)
{
int w, h;
ren_get_size(&w, &h);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
return 2;
}
static int f_begin_frame(lua_State *L)
{
rencache_begin_frame();
return 0;
}
static int f_end_frame(lua_State *L)
{
rencache_end_frame();
return 0;
}
static int f_set_clip_rect(lua_State *L)
{
RenRect rect;
rect.x = luaL_checknumber(L, 1);
rect.y = luaL_checknumber(L, 2);
rect.width = luaL_checknumber(L, 3);
rect.height = luaL_checknumber(L, 4);
rencache_set_clip_rect(rect);
return 0;
}
static int f_draw_rect(lua_State *L)
{
RenRect rect;
rect.x = luaL_checknumber(L, 1);
rect.y = luaL_checknumber(L, 2);
rect.width = luaL_checknumber(L, 3);
rect.height = luaL_checknumber(L, 4);
RenColor color = checkcolor(L, 5, 255);
rencache_draw_rect(rect, color);
return 0;
}
static int f_draw_text(lua_State *L)
{
RenFont **font = luaL_checkudata(L, 1, API_TYPE_FONT);
const char *text = luaL_checkstring(L, 2);
int x = luaL_checknumber(L, 3);
int y = luaL_checknumber(L, 4);
RenColor color = checkcolor(L, 5, 255);
x = rencache_draw_text(*font, text, x, y, color);
lua_pushnumber(L, x);
return 1;
}
static const luaL_Reg lib[] = {
{ "show_debug", f_show_debug },
{ "get_size", f_get_size },
{ "begin_frame", f_begin_frame },
{ "end_frame", f_end_frame },
{ "set_clip_rect", f_set_clip_rect },
{ "draw_rect", f_draw_rect },
{ "draw_text", f_draw_text },
{ NULL, NULL }
};
int luaopen_renderer_font(lua_State *L);
int luaopen_renderer(lua_State *L)
{
luaL_newlib(L, lib);
luaopen_renderer_font(L);
lua_setfield(L, -2, "font");
return 1;
}